A Chill Mini Golf Game on a Procedural Island with Endless Levels

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-Bazen kenarlara çarpınca suya doğru uçuyor.
-Momentum ve hız istediğim gibi verilemiyor bazen. Özellikle ikinci çarpışmadan sonra gereğinden fazla hız kaybediyor. Sanki sürtünmeli bir yüzeyde gidiyormuş da onu yavaşlatan bir engel varmış gibi. 
-Bazı engelleri de kamera açısından dolayı göremedim. Topu atıyorum bir yere takılıyor ama nereye takıldığını göremiyorum. İkinci seviyedeki 2 kapı olan kısımda bunu yaşadım.

Ek olarak su seslerini aşırı rahatlatıcı buldum :D

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- Böyle hatalar kullandığım asset pack'ten kaynaklanıyor ama hem collider'lara hem de momentum'a farklı birkaç çözüm düşünüyorum

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Takipteyiz...

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This game is interesting for sure. I personally love golf games so this was definitely some fun to play. The level design is definitely pretty good and I love the concept of the different variations of what a golf ball can be.

That said, there are a few things I've noted that I think made the game feel less enjoyable at least to me. The top down view or at least the angle of the view made the experience a bit annoying for me personally. The collision mechanics were also somewhat frustrating because the shot you would expect to bounce a certain way off the wall collides with multiple edges and loses all momentum. There is also a bit of a strange thing when you sink the food in the hole. I noticed that when I shot it in the hole it didn't count until I shot again and only then did it count.

Overall this game was still fun and I would recommend people are interested in top down style golf games or just golf games in general to give this a go :)

1- I was torn between perspective and isometric view when developing the game and the perspective was better for some cases but I'm thinking of adding a perspective-isometric option into the game.

2- I'm using Kenney's golf pack and as you've said there are lots of collider errors in the pack which you can see from the graphics, sometimes there are small gaps between the tiles. I'm not able to fix it unless going through each of them and manually tweaking it which is tedious

but in the next update, I will definitely look into it while trying to add more levels


Thanks for your feedback! :)